1.
Dewi FKS, Natalia B. Identifying the Factors of Online Game Acceptance Using Technology Acceptance Model. Indonesian J. of Inf. Syst. [Internet]. 2021 Aug. 19 [cited 2024 Aug. 8];4(1):87-98. Available from: https://ojs.uajy.ac.id/index.php/IJIS/article/view/4727