HARJONO , Ignatius Aditya Anggar; SUHARYANTI, Yosephine; SANTOSO , Albertus Joko. Elaborating Gamification Model for PLN Mobile Application to Increase Customer Engagement. Prosiding Seminar Nasional Teknik Industri (SENASTI), [S. l.], v. 1, p. 719–729, 2023. Disponível em: https://ojs.uajy.ac.id/index.php/SENASTI/article/view/7998. Acesso em: 30 nov. 2025.