HARJONO , I. A. A.; SUHARYANTI, Y.; SANTOSO , A. J. . Elaborating Gamification Model for PLN Mobile Application to Increase Customer Engagement. Prosiding Seminar Nasional Teknik Industri (SENASTI), [S. l.], v. 1, p. 719–729, 2023. Disponível em: https://ojs.uajy.ac.id/index.php/SENASTI/article/view/7998. Acesso em: 9 aug. 2024.