Blackbox Testing on Virtual Reality Gamelan Saron Using Equivalence Partition Method

Authors

  • Richard Gunawan Program Studi Sistem Informasi, Universitas Atma Jaya Yogyakarta
  • Yohanes Priadi Wibisono Program Studi Sistem Informasi, Universitas Atma Jaya Yogyakarta
  • Clara Hetty Primasari Program Studi Sistem Informasi, Universitas Atma Jaya Yogyakarta
  • Djoko Budiyanto Program Studi Informatika, Universitas Atma Jaya Yogyakarta
  • Mutiara Cininta Program Studi Sistem Informasi, Universitas Atma Jaya Yogyakarta

DOI:

https://doi.org/10.24002/jbi.v14i01.6606

Keywords:

black box, equivalence partition, test case, error function, user

Abstract

Testing is essential in application development because it helps identify and eliminate defects. One of the most used testing methods is Black Box testing, which involves deeply examining the application’s functionality without knowing its internal workings. The Equivalence Partition method is frequently used in Black Box testing to divide input values into groups and select test cases from each group. Potential errors can be identified by testing the available features with appropriate test cases, and future improvements can be made to ensure seamless application performance. In addition, testing results also serve as documentation and research for future development. By using this method, the developers of the VR Gamelan Saron application can ensure that its quality meets user expectations to improve its quality to provide an optimal user experience. In summary, proper testing is crucial in application development, and the Equivalence Partition method is an effective tool foridentifying and eliminating potential issues.
Keywords: black box, equivalence partition, test case, error function, user

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Published

2023-04-01