Comparative Analysis of Sound Response from Simple and Fuzzy Algorithm in Saron Virtual Reality


  • Ayub Her Pracoyo Program Studi Informatika, Universitas Atma Jaya Yogyakarta
  • Clara Hetty Primasari Program Studi Sistem Informasi, Universitas Atma Jaya Yogyakarta
  • Albertus Joko Santoso Program Studi Informatika, Universitas Atma Jaya Yogyakarta
  • Thomas Adi Purnomo Sidhi Program Studi Informatika, Universitas Atma Jaya Yogyakarta
  • Yohanes Priadi Wibisono Program Studi Sistem Informasi, Universitas Atma Jaya Yogyakarta
  • Djoko Budiyanto Setyohadi Program Studi Informatika, Universitas Atma Jaya Yogyakarta



suara, gamelan, Saron, dinamika, fuzzy, sound, gamelan, Saron, dynamics, fuzzy


Virtual reality games with musical instruments require a dynamic sound response because playing the instrument requires real human feelings. A good sound in a game depends on its suitability for the game situation. Time and place limitations are a problem in recording variations in sound sample recording. If the sound samples taken are limited and a simple algorithm is applied, it may sound repetitive and not match the dynamics of music according to real human life. Therefore, in this study, a comparison of a simple algorithm with the fuzzy algorithm was carried out in the Gamelan Saron game. The data processing method used is a comparative analysis obtained from the experimental results of the respondents. On the agreement scale of one to five, most respondents agree that there is a better significant change after being given a fuzzy algorithm described by a mean value of 4.1.

Keywords: sound, gamelan, Saron, dynamics, fuzzy


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