Exploring the Educational Potential of VR: Immersive vs. Non-Immersive VR in Virtual Space Learning

Authors

  • Delvita Santy Department of Architecture, Atma Jaya Yogyakarta University

DOI:

https://doi.org/10.24002/jarina.v4i1.9333

Keywords:

Online Learning, Virtual Reality , Non-immersive VR, User Evaluation, Experience Comparison

Abstract

This study explores the impact of Virtual Reality (VR) in architectural education at Atma Jaya Yogyakarta University, focusing on the differences between immersive and non-immersive VR experiences. Two groups of architecture students participated in the study: one group used VR headsets, while the other engaged with non-immersive virtual environments. Both groups completed a User Experience Questionnaire (UEQ), and their responses were analysed using the Mann-Whitney U test. The study found that students using VR headsets reported significantly higher engagement, satisfaction, and overall positive experience than non-immersive methods. These findings suggest that immersive VR has more potential to enhance student learning experiences in architectural education, providing valuable insights for developing practical digital learning tools and strategies.

References

REFERENCES

[1] Shabir, A. (2022). Ujicoba penggunaan teknologi virtual reality sebagai media pembelajaran. Jurnal Pendidikan Tambusai, 6(1), 696-702.

[2] Sihombing, A. A., Anugrahsari, S., Parlina, N., & Kusumastuti, Y. S. (2021). " Merdeka Belajar" in Online Learning during the COVID-19 Outbreak: Concept and Implementation. Asian Journal of University Education, 17(4), 35-45.

[3] Soumya, D. R., & Madhusudan, J. V. (2022, December). Uses and Impact of Virtual Reality in Open and Distance Higher Education: A Systematic Review. In THE PROCEEDINGS OF THE 4TH INTERNATIONAL CONFERENCE ON VIRTUAL REALITY (Vol. 15, p. 147).

[4] Sarigoz, O. (2019). Augmented reality, virtual reality and digital games: research on teacher candidates. Educational Policy Analysis and Strategic Research, 14(3), 41-63.

[5] Martín-Gutiérrez, J., Mora, C. E., Añorbe-Díaz, B., & González-Marrero, A. (2017). Virtual technologies trends in education. Eurasia journal of mathematics, science and technology education, 13(2), 469-486.

[6] Cininta, M., & Khaerunnisa, K. (2022, November). Utilising Virtual Reality to Support Teaching the Design Principles of the Life-Safety System. In International Conference on Sustainability in Creative Industries (pp. 63-76). Cham: Springer Nature Switzerland.

[7] Lorusso, M., Rossoni, M., & Colombo, G. (2020). Conceptual modelling in product design within virtual reality environments. Computer-Aided Design and Applications, 18(2), 383-398.

[8] Jumani, A. K., Siddique, W. A., Laghari, A. A., Abro, A., & Khan, A. A. (2022). Virtual reality and augmented reality for education. In Multimedia computing systems and virtual reality (pp. 189-210). CRC Press.

[9] Mystakidis, S., Berki, E., & Valtanen, J. P. (2021). Deep and meaningful e-learning with social virtual reality environments in higher education: A systematic literature review. Applied Sciences, 11(5), 2412.

[10] Al Farsi, G., Yusof, A. B. M., Romli, A., Tawafak, R. M., Malik, S. I., Jabbar, J., & Bin Rsuli, M. E. (2021). A Review of Virtual Reality Applications in an Educational Domain. International Journal of Interactive Mobile Technologies, 15(22).

[11] Liu, R., Wang, L., Lei, J., Wang, Q., & Ren, Y. (2020). Effects of an immersive virtual reality‐based classroom on students’ learning performance in science lessons. British Journal of Educational Technology, 51(6), 2034-2049.

[12] Coban, M., Bolat, Y. I., & Goksu, I. (2022). The potential of immersive virtual reality to enhance learning: A meta-analysis. Educational Research Review, 36, 100452.

[13] Childs, E., Mohammad, F., Stevens, L., Burbelo, H., Awoke, A., Rewkowski, N., & Manocha, D. (2023). An overview of enhancing distance learning through emerging augmented and virtual reality technologies. IEEE transactions on visualization and computer graphics.

[14] Panerai, S., Gelardi, D., Catania, V., Rundo, F., Tasca, D., Musso, S., ... & Ferri, R. (2021). Functional living skills: a non-immersive virtual reality training for individuals with major neurocognitive disorders. Sensors, 21(17), 5751.

[15] Wang, M., Yu, H., Bell, Z., & Chu, X. (2022). Constructing an edu-metaverse ecosystem: A new and innovative framework. IEEE Transactions on Learning Technologies, 15(6), 685-696.

[16] Koohang, A., Nord, J. H., Ooi, K. B., Tan, G. W. H., Al-Emran, M., Aw, E. C. X., ... & Wong, L. W. (2023). Shaping the metaverse into reality: a holistic multidisciplinary understanding of opportunities, challenges, and avenues for future investigation. Journal of Computer Information Systems, 63(3), 735-765.

[17] Yoo, K., Welden, R., Hewett, K., & Haenlein, M. (2023). The merchants of meta: A research agenda to understand the future of retailing in the metaverse. Journal of Retailing, 99(2), 173-192.

[18] Caldas, O. I., Sanchez, N., Mauledoux, M., Avilés, O. F., & Rodriguez-Guerrero, C. (2022). Leading presence-based strategies to manipulate user experience in virtual reality environments. Virtual Reality, 26(4), 1507-1518.

[19] Winkler, N., Röthke, K., Siegfried, N., & Benlian, A. (2020). Lose yourself in VR: exploring the effects of virtual reality on individuals’ immersion.

[20] Gerschütz, B., Fechter, M., Schleich, B., & Wartzack, S. (2019, July). A review of requirements and approaches for realistic visual perception in virtual reality. In Proceedings of the Design Society: International Conference on Engineering Design (Vol. 1, No. 1, pp. 1893-1902). Cambridge University Press.

[21] Etemadpour, R., Kozlenko, O., & Dwivedi, P. (2019, July). A visualization tool for analysing an Assembly Training in VR. In 2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT) (Vol. 2161, pp. 150-152). IEEE.

[22] Tai, K. Y., Dhaliwal, J., & Balasubramaniam, V. (2022). Leveraging Mann–Whitney U test on large-scale genetic variation data for analysing malaria genetic markers. Malaria Journal, 21(1), 79.

Downloads

Published

2025-02-15

How to Cite

[1]
D. Santy, “Exploring the Educational Potential of VR: Immersive vs. Non-Immersive VR in Virtual Space Learning”, JARINA, vol. 4, no. 1, pp. 14–22, Feb. 2025.